Sensory EyeFX is a set of 30 software applications designed for the earliest level of eye gaze computer access. The software is divided into 5 stages of exploration. These stages function as a training ground to teach early eyegaze users the tools and methods of eyegaze.

Level 1 – Blank screen engagement

Blank Screen Engagement activities allow learners to explore cause and effect – when they look something happens, when they look away it stops – this concept is fundamental to learning eyegaze and needs to be explored in some detail.

Tobii Dynavox and Sensory EyeFX Sensory Circles
Sensory Circles
Tobii Dynavox and Sensory EyeFX
Flare
Tobii Dynavox and Sensory EyeFX
Star Trails
Tobii Dynavox and Sensory EyeFX
Tone Matrix
Tobii Dynavox and Sensory EyeFX
Splodge
Tobii Dynavox and Sensory EyeFX
Moving Snake

Level 2 – Object displacement

Object displacement activities introduce some of the methods of eyegaze such as dwell functions and basic targeting – here learners may begin to gain greater awareness as to how their gaze proximity activates a response from content in a certain area of the screen.

Tobii Dynavox and Sensory EyeFX Hide and Seek
Hide and Seek
Tobii Dynavox and Sensory EyeFX Dwell Bomb
Dwell Bomb
Tobii Dynavox and Sensory EyeFX
Springy Target
Tobii Dynavox and Sensory EyeFX
Pop
Tobii Dynavox and Sensory EyeFX
Splat
Tobii Dynavox and Sensory EyeFX
Scatter

Level 3 – Zoned focusing

Zoned focusing – an ability to target specific areas of the screen is an important step in learning to control the mouse cursor, now we want learners to be able to begin to fix their gaze in order to achieve a greater level of control and accuracy. At this point we are developing skills necessary to achieve a successful calibration.

Tobii Dynavox and Sensory EyeFX
Colours
Tobii Dynavox and Sensory EyeFX
Static Target
Tobii Dynavox and Sensory EyeFX Torch
Torch
Tobii Dynavox and Sensory EyeFX Farm
Farm
Tobii Dynavox and Sensory EyeFX Lights
Lights
Tobii Dynavox and Sensory EyeFX Whack
Whack

Level 4 – Active exploration

It is of primary importance that learners are motivated to engage with the screen, active exploration activities encourage learners to engage with the wider area of the screen and have fun using their eyes.

Tobii Dynavox and Sensory EyeFX Splodge Colours
Splodge Colours
Tobii Dynavox and Sensory EyeFX Archery
Archery
Tobii Dynavox and Sensory EyeFX Shooting
Shooting
Tobii Dynavox and Sensory EyeFX Moving Target
Moving Target
Tobii Dynavox and Sensory EyeFX Piano
Piano
Tobii Dynavox and Sensory EyeFX Retro Kit
Retro Kit

Level 5 – Controlled targeting

Controlled targeting activities can help learners achieve greater control, a higher degree of accuracy and a more detailed understanding of the dwell function.

Tobii Dynavox and Sensory EyeFX Object Control
Object Control
Tobii Dynavox and Sensory EyeFX Memory Grid
Memory Grid
Tobii Dynavox and Sensory EyeFX Asteroids
Asteroids
Tobii Dynavox and Sensory EyeFX Killer Bee
Killer Bee
Tobii Dynavox and Sensory EyeFX Abacus
Abacus
Tobii Dynavox and Sensory EyeFX Sound Squares
Sound Squares